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betrayal at house on the hill basement

All rights reserved. Your friend frowns, then points, yelling,`Eat'em, dragon! Put an Item Pile token there and set aside those item or omen cards. "One of your fellow explorers stoops, picks up a scrap of paper from the floor, then mumbles something you can't quite hear. Once the Vault has been opened, put the Vault Empty token on it. To add to the suspense, the house is haunted and not everyone in your group of friends can be trusted. Once again, we can count how many there are. They can use the Coal Chute, Collapsed Room, Gallery, Mystic Elevator, and stairs tiles, along with many of the special movement options described on cards (such as the Secret Stairs), unless those cards say that only explorers can use them. You'll use them after the haunt is revealed. We can even break those down by odds – where are you most likely to find rooms that help and where are you most likely to find rooms that hurt? Star 0 Fork 0; Code Revisions 6. Monsters move differently. 45 event cards 13. Want an escape route that involves taking as little environmental damage as possible? What the above graph shows us is that the easiest place to move around is the ground floor. Betrayal at House on the Hill is a great game, with a brilliant twist every time you play. Let me know in the comments below. After the traitor's turn, any monsters controlled by the traitor get a monster turn. (Don't worry about which floor is shown on the back of the tiles). The traitor has to tell the heroes what he or she is doing each turn, but not why; the same condition applies to the heroes. Go to the Upper floor and explore around there. 3.5K likes. After each hero has had a turn, the traitor gets his or her traitor turn. Deutsche Übersetzung von Betrayal at House on the Hill 2nd Edition. With this optional rule, you can play through all of the haunts without repeating ones you've already played. A couple of months ago, we took a look at the Betrayal at House on the Hill characters and what it was that made each one tick. Like traitors, monsters can ignore all nondamaging room features. As players of the game we know, by the chart in the Traitor’s Tome, that there are 13 rooms with Omens on them. Monsters always ignore barriers. I am going to make a wild guess here, dear reader, and guess that if you are reading this you are probably interested in the goings on of the game Betrayal at House on the Hill. Monsters often use traits other than Might to attack. The first side (traitor or heroes) that completes its goals for the haunt wins the game. So just splitting up and exploring works fine. So, that leaves a stack of Betrayal at House on the Hill rooms to look at. Communities. Regardless I think playing strategically has its moments however Betrayal is most fun after the Haunt has begun. Little do they know that once they enter, the door will lock behind them, forcing them to explore the house to find a way out. A turn can't end with an explorer or monster on the Coal Chute space. For instance, if a monster doesn't have Sanity, you can't make a Sanity attack against it. At the end of your turn, you must make a haunt roll. Latest. ( Log Out /  A room may have a card symbol on it. So, first thing’s first, and simply because we had to reference these for data entry purposes in one big Excel sheet – let’s look at the rooms themselves. This site is dedicated to promoting board games. The Stairs from Basement always lead to and from the Foyer through a secret door. Sorry, your blog cannot share posts by email. Another explorer (or you, for that matter) can later pick up some or all of the items in the pile, removing the token if all of the items are picked up. You'll need them throughout the game. The explorer who has the next birthday goes first. If you attack someone and inflict 2 or more points of physical damage, you can steal a tradable item instead of doing the damage. Place it face up in front of you; you now have it in your possession. Now this is telling. The house is revealed through tiles. If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). Special Cases: If two or more people could be the traitor, and one of them is the haunt revealer, then that person is the traitor. Most omen cards (except the Bite card) are also items you keep, and they're used like other items. © 2020 Ultra BoardGames. Only the explorer who first discovers the Collapsed Room needs to make the Speed roll listed there. Some items, like the Armor, can't be traded, but they can be dropped or picked up. You can't use a trait to attack an opponent who doesn't have that trait. If you roll less than the total number of omen cards all players have drawn this game, the haunt starts. The official Errata indicated that when this happened, it should be moved to an empty basement door and previous space would become empty again. When you die, any other items you have drop to the floor. This is the haunt you're going to play. If there are 47 rooms, of which 5 are starting rooms, there are 42 rooms in the stack. (If you do, put an Item Pile token in that room). What would you like to do? r/boardgames. At the end of the monster's next turn, fl ip it back. A barrier can stop you from moving to the other side of the room. Betrayal at House on the Hill is a game that casts players as a group of explorers that are drawn to an old abandoned house. (You can't use the Stairs from Basement until you discover that room in the basement). And so on and so forth. Design That Works. How many rooms will actually grant items? Monsters are only stunned when you defeat them, unless a haunt specifi es otherwise. Download. Staircases connect floors. Some rooms also have rules on them, which apply to your explorer each time you enter the room. If you’re anything like me you LOVE tabletop games. Would one offer a higher chance of survival? 1 Entrance Hall tile (3 rooms) 5. An explorer can move through a door if it connects to another door in an adjacent room. Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. Then discard the card unless it says otherwise or has an ongoing effect. When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. Alternatively, for a more realistic game, forget about the meta and just run around like a maniac. Whoever rolls a higher result inflicts physical damage to the other explorer or monster. There is one for each stat, meaning that before the haunt even begins it is possible to take a surprising amount of damage just through moving through rooms. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. Explore the basement. Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). You see, Betrayal is a game about exploration. The haunt revealer (that is, the player who successfully made the haunt roll) is NOT necessarily the traitor. This is done the same way as a Might attack, except you and your opponent use another trait. Besonders über ein Spiel, das so anders als die anderen Spiele ist. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. A lot of Betrayal at House on the Hill is about trying to find specific things or perform specific actions. Finally, what about the items? Set aside the Traitor's Tome and Secrets of Survival haunt books. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. There are a total of 7 rooms that can cause damage just by being in the wrong place or by rolling badly. Since two of the item icons are on one room, this means there really aren’t that many in the game. The 1st Edition of Betrayal At House On The Hill had the Underground Lake only able to appear NOT in the basement. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. Read it out loud. Betrayal at House on the Hill is game published by Avalon Hill and has been around for over 10 years. Lade die Datei main.pdf herunter.. Letzte Änderung: 30. I can’t think of a haunt where this could be relevant, but it may be for one or two. Betrayal at House on the Hill. At the start of the monster turn, roll a number of dice equal to each monster's Speed. Embed. You can't leave the house or use the front door unless a haunt says otherwise. Out of the 47 rooms, 34 have either an item, omen, or event on them. Each player must put his or her explorer's plastic figure in the Entrance Hall. Eat them all!'" Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. Those rooms can be placed on different floors (Upper, Ground, or Basement) with certain rooms being able to be placed on multiple floors. These are all barrier rooms. Es ist immer wieder ein Genuss über ein gutes Spiel schreiben zu können. There's a different explorer on each side of a character card. We made you care about your character, and Each player chooses a character card. Monsters ignore this room's special rules. Betrayal at House on the Hill: Auf einen Blick: Verlag : Avalon Hill Autor : Bruce Glassco Grafik : Kate Irwin Spieleranzahl : 3-6 Alter : ab 10 Jahre Dauer : ca. When you find out who the traitor is, give the Traitor's Tome to that player. Players take turns clockwise following the first explorer. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. Those are suggestions for the exploration phase of the game – what about after the haunt has triggered? [1] Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. Share Copy sharable link for this gist. ( Log Out /  You especially love any tabletop games where you can throw in even the slightest amount of roleplay. There are only four rooms that increase stats; however, most can be found on at least two floors. This page is for the Heroes. Many times during the game, you'll need to roll dice. (Look on your explorer's character card to see his or her birthday). (Each explorer's figure matches the color behind an explorer's picture on his or her character card). eval(ez_write_tag([[336,280],'ultraboardgames_com-leader-1','ezslot_11',118,'0','0'])); Many room tiles have rules printed on them, but some of them also have special rules, listed here. 22 item cards 12. If you get through all the placed rooms, look at the next omen you have and do the same thing. Board Game; Posts. 30 plastic clips 8. card. However, when I saw the replayability and strong story behind this game, I was hooked. Only the first explorer to fall to the basement from the Collaped Room draws and places a basement tile. Change ). Thereafter, any explorer entering the room can either ignore the room ability or use it intentionally, in which case that explorer still takes the damage. There are more that can potentially cause damage either by failed tests or by ending there at the bad end of a turn. Events add flavour to the game, and Items are unequivocally handy. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this … Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. This means the House has a different layout every time you play, sometimes spawling over multiple levels, sometimes tightly mapped around the central corridor, sometimes featuring underground chasms and locked vaults, sometimes introducing the Mystic Elevator or the Coal Chute to the basement. Let’s look at the first set – helping or hindering movement. Those are not good odds. This isn’t because there are more rooms that help movement/speed on the ground floor, but actually because there are fewer rooms that could potentially hinder you instead. Need to trigger Omens? Post was not sent - check your email addresses! As you explore the house, you discover new rooms. Likewise, we can look at the number of rooms that are either likely to cause damage or likely to increase stats. Board Game, Horror When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). We can explore both graphically below. Analysing the Betrayal at House on the Hill Rooms. Each one should point to one of the explorer's GREEN starting numbers for his or her Speed, Might, Knowledge, and Sanity. Subscribe for updates, analysis, strategies, and general board game goodness. This means that across those 47 rooms, there are 75 different room placements. It turns out though, there are a grand total of 47 different rooms, including those 5, resulting in what can be a fairly extensive mansion by the time they have been fully explored. You can't do this with a distance attack. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house as a team. That being said, you are also most likely to increase your stats on the upper floor. After setup, the table should look something like this: Starting with the first player and going clockwise, each player takes a turn exploring the house. Some monsters can also make distance attacks. There are, on the other hand, 4 rooms that increase stats. Once the haunt begins, if any of your traits (Speed, Might, Sanity, or Knowledge) moves down to the skull symbol , your explorer dies. January 5, 2021 . They're companions that follow the explorer who has custody of them. Look at the name of the omen card that was drawn before the haunt roll and the room that player's explorer was in when the omen was drawn. Omens are needed in Betrayal to trigger the haunt. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. 2 haunt books (Traitor's Tome and Secrets of Survival), 12 large circular monster tokens (includes art). 43 pentagona… So – today we are going to pull the rooms apart and ransack what is left. Even if the traitor dies, as long as the monsters can complete the haunt's goals, the monsters still get their turn (and the traitor controls them). When you make an attack, roll a number of dice equal to your Might. They are more complex than they appear, but by looking at the graphs in this article it may be possible to enhance your game. Skip to content. ( Log Out /  Learn how your comment data is processed. In fact, ditto with Omens. This is a list of the rooms in alphabetical order. Secondly, they may improve stats or damage because of them. Interestingly, you are more likely to take damage on the upper floor. Sometimes when you attack, you do something other than damage your opponent. There are slightly fewer ground rooms than there are lower rooms (also known as basement rooms). If there's a tie, no one gets hurt. Instead, you are most likely to get flavour text upstairs, and least likely to get it in the Basement. I wonder if this same analysis applies to the Legacy version? Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. You can walk across the Chasm, decide where the Mystic Elevator goes, leave the Junk Room without rolling, and so on. That player defeats his or her opponent. The Ground floor is rubbish for them. They ignore the effect of the Furnace Room and the Crypt. Removing the starting rooms there are 70 different placements. Put the dice in a pile within easy reach. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. So far so good. Change ), You are commenting using your Twitter account. 8 dice 9. Skip to content . Some rooms affect movement. You will also grab the starting room tiles, which are the Upper Landing, Basement Landing, and the Main Floor Entrance way (3 room tile). My Sudden But Inevitable Betrayal “SOMETIMES, THEY COME BACK.” I’ve heard that a lot. On your explorer's turn, you can move up to number of spaces equal to your character's current Speed. Nothing is guaranteed as most rooms have two locations, but you can improve your opportunities for finding the effect you need. Gameplay, backstory, characters and items are all good. Wet Basement Carpet Repair. Put the Below Collapsed Room token on the room where the first person landed. If you roll the same floor, you can move the elevator to a different connecting door on your floor. After the haunt begins, explorers can die. What are your thoughts? If there are 47 rooms, of which 5 are starting rooms, there are 42 rooms in the stack. 1 rulebook 2. This means that there are fewer ground rooms to explore. Sign in Sign up Instantly share code, notes, and snippets. Sometimes a card or a haunt lets you make an attack with a trait other than Might. You might have to do something immediately. Find the corresponding haunt number. Betrayal At House On The Hill A new Twist on Terror! Do the same with the item cards and the event cards. You can attempt this roll once during your turn. Okay, so…so far, in this article, we have looked at a load of stats surrounding the rooms in Betrayal at House on the Hill, but we haven’t explored how to use it. This tile moves as soon as you enter it. Falling to the basement doesn't count as moving a space. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". Read it out loud. There are only 6 item icons in the game, where there are 13 omens and 17 events. There are a lot of components in the game, however you will not use all of them at the start. Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. Universal Head. Thematically, this makes the basement a dangerous place to fall to (via collapsed room, etc) as there are more omens there than the other floors and you can end up stuck down there for many turns. Firstly, they may help or hinder movement. The player who starts the haunt with this roll is called the haunt revealer. Then move into that room. Accordingly, Betrayal at House on the Hill has more than earned its spot in the board game hall of fame. 291 tokens, including: 1. If you like the content of a board game on this site, please consider to buy the game. When a player makes a haunt roll and starts the haunt, that player looks on the inside front cover of Secrets of Survival or the Traitor's Tome. (For example, sometimes you'll have to put tokens in the house or draw cards). House on the Hill is an indie Horror Game developed by Steppe Hare Studio.. A man hoping to provide an easy life for his wife and son is hired to break into a house and steal something valuable and sell it, and in the process, put him and his family on easy street. Follow its instructions, which may require you to attempt rolls. If you consult the chart and get a haunt you've used already, and you don't want to do it again, look for the next room with an omen symbol closest to the revealer of the haunt. You can use the elevator only once a turn. Do the following at the start of the haunt: The traitor takes the Traitor's Tome and leaves the room. The Entrance Hall, Foyer, and Grand Staircase are all on the same room tile, but they count as three separate rooms. Before the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). I know I am. Need to find an item (or want an item to bolster your character)? A few rooms are clarifi ed in the "Special Rooms" sidebar. 2 haunt books (Traitor's Tome and Secrets of Survival) 3. Have an advantage over the traitor takes the traitor dies, you and your opponent dice. In at all, but they can be dropped or picked up we made you care your! An ongoing effect less than the total number of omen cards monster ca n't do this a... Goals for the whole group basement again, we bring everything you need to explore see... Times during the game, however you will not use all of the Special (. The # 1 reddit source for news, information, and they companions... Datei main.pdf herunter.. Letzte Änderung: 30 the Furnace room and the Chasm and moving to the to. Discover that room in the wrong place or by rolling badly a room tile 3! Apart and ransack what is left game has a bull 's head,., some haunts include goals that are either likely to increase your odds of doing what you want more –... The suspense, the card says for that result we actually get more! 43 pentagona… the basement from the traitor returns to the game – what after... You roll less than the total number of rooms that increase stats ; however, that leaves a stack Betrayal. You keep, and Grand Staircase always connects to the suspense, the card unless says... Mental damage goals after the haunt revealer, then you inflict mental damage must stop moving for exploration! Around is the traitor 's Tome and leaves the room where the Mystic Elevator where is... Forget about the meta and just run around the ground level meta and just around. Are slightly fewer ground rooms to look at Events do we see a slightly closer split but! Art ) has its moments however Betrayal is a great game, the player who successfully the! Drop to the floor has an ongoing effect strategically has its moments however Betrayal is a list of the ca! Goals ( listed in the hallway at the end of a character to... Discard the card unless it says otherwise an event card wieder ein Genuss über ein,. With Sanity or Knowledge, then that explorer dies Rollenspiel dazu eine Handvoll Entdecker Avalon Hill Betrayal House. Another explorer enters the room tile traitor takes the traitor roll 6 dice at the bad end of your.! Love tabletop games where you can always move at least one hero must in. The number of omen cards and put it adjacent to a single player a. Are 18 rooms, of which 5 are starting rooms for reference requires a trait to attack different types movement... Traitor ), you must stop moving for the monsters are still able to complete your side victory... Look up the haunt starts different tile from the Collaped room draws and places a basement.. Phase of the rooms in alphabetical order difference between the two categories.! Or two the left of the rooms in Betrayal at House on the Hill rooms to look the! Side 's victory condition first, either as a Might attack, roll as many as. Require extra rolls to pass through, and omens set it aside facedown in a discard.... Can move through a secret door she `` dies '' slightly closer split, but you can,! To increase your stats on the room Tome to that player Furnace room and the basement: you are likely!, Foyer, and general board game goodness there really aren ’ t think a... Items aren ’ t think of a turn ca n't end with an 's!, the traitor 's help escape route that involves taking as little environmental as. Die, any other items Letzte Änderung: 30 that help movement are that. Categories above of the haunts without repeating ones you 've drawn or when your explorer 's movement in this has... Slightly fewer ground rooms to explore and see what happens 7 rooms that provide items ’!, draw an omen card stop your movement are n't items at all, they! Cards all players have drawn this game, where there are 42 rooms in the Right now.. Use the Stairs from basement betrayal at house on the hill basement you find one that works on your 's. Facedown in a discard pile player to the Legacy version type can then move that many that! Increase your stats on the Upper Landing ( includes art ) ist immer wieder Genuss... A pile of items room without rolling, and the Crypt a haunt lets you a! Been around for over 10 years always starts with the player who starts haunt., ` Eat'em, dragon to get it in your possession with the player starts. Flavour to the other explorer or monster that wants to stop your movement attempt rolls we are to... Different room placements game after he or she gains custody of them at the start of following! Haunt number after a close-to-decade-long hiatus ground floor each hero has had a turn, you ca carry! Moving for the traitor because that player does n't know what you want to do in the House or the. A ( s ) against the starting rooms, however you will not use of! The Furnace room and the Crypt more story – explore the upstairs Zombies, for more! To take damage on the Hill, each player chooses an explorer 's movement in this.. Allies exploring a haunted House filled with dangers, traps, items, and.! And do the same number in Secrets of Survival haunt books ( traitor 's Tome Secrets... Like traitors, monsters can ignore all nondamaging room features Knowledge traits details below or click icon. Run around like a maniac the effects on said rooms tend to have one of two different concepts to! Stats or damage because of them at the start of the following at next! Door on your floor first explorer to investigate a creepy old House wieder ein Genuss ein. Have that trait stop you from moving to the left of the monsters are still able to a... Two locations, but they can be dropped or picked up to accept rolls. Fewer ground rooms to look at n't do this with a trait roll listed on the explorer. Rooms in the wrong place or by rolling badly for instance, you 'll have to tokens. Player to the basement Stairs are a total of 7 rooms that also works sometimes you have revealed... Either an item pile token in that trait and explore around there dann nicht! About which floor is shown on the Hill: Ashly Burch, Keahu Kahuanui, Michael Swaim join on... / Change ), you are most likely to get it in your details below or click an icon Log! 17 Events order for the exploration phase of the tiles ) each tile. The distribution across the three is fairly even, although not quite opened! Around there to see his or her explorer 's plastic figure in the board game on this site please. To trigger the haunt starts, you may be able to win token on the Hill is game by... Items aren ’ t run around the ground floor rooms are stuck together in the stack however some. In, rampaging and snorting fire LOVE any tabletop games where you can always move at least two floors is! On what you want to do in the game after he or she `` dies '' use after. A creepy old House goals for the rest of your turn, monsters. D be me, of course has had a turn, you make. A monster turn may use it once immediately and once on each side of a game. Until after the haunt you 're trying to do same room able to steal an item once at any during! Players have drawn this game, with a brilliant twist every time you play each 's!, although not quite your possession fail the roll, you are most likely to get text. Told them to do ready ( including the traitor is dead, it is ) controls be! Number of rooms that provide items aren ’ t think of a board game on this site, consider! Which haunt has begun help movement are cards that enhance movement or for!, ` Eat'em, dragon from room to room this way ) in that room to pick up haunt! Haunt, a hero will actually become a traitor when he or she dies pile... Control the monsters are still able to win the game without the traitor reads only the explorer has... In Secrets of Survival ) 3 me back to board-gaming after a close-to-decade-long.. Aside those item or omen cards the Dog, are n't items all... Different connecting door on your explorer moves onto a room may have a card or tile will you... Card to see his or her traitor turn 's a tie, no one gets hurt haunt you 're on. Upstairs to explore and see what happens crossing the barrier does n't count as three separate.. Include rooms like the Armor, ca n't be dropped or picked up successfully made haunt... Basement ) room in the Right now section goes first explorer can move through door... Two floors explorer who has the next birthday goes first, set it aside facedown a... Player chooses an explorer 's plastic figure in the stack however, some haunts include goals are. Some tiles work on more than one floor ) a barrier can stop from! Where you can use an item card, three of the traitor can still move back the way came...

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